Coming up with a great idea and turning it into a playable game are just two steps in the lifecycle of every game. There are many more challenges such as funding, publishing, marketing, and deployment. In the first version of our new Industry Insights series, we invited industry veterans and experts from Supercell, Multiplay, Kunlun, Huya, R8 Games, Yoozoo Games, and others to share their experience in publishing Multiplayer Games globally.
Gameye will host two sessions with different angles. In the first Gameye session, Gameye's Sebastiaan Heijne will ask his guests questions about their past in the games industry and everything attached to it. Craig Fletcher, founder of Multiplay and Games-Evangelist, Nick Button Brown, industry legend, and Morten Larssen, SVP, Publishing & Business Development at Toadman Interactive will be joining him in a virtual round table session. In the second session, Gameye's Andrew Walker and Ralph Heersink will be joined by Steve Iles from R8 Games, Ferran Puntí, CEO The Breach Studios, Olliver Heins, Product Executive Bossmode Games and Walid Sultan Midani, creator of Warshmallows, to discuss scaling and releasing multiplayer games globally.
During the first Tencent Cloud Session, Jorvik Zhang will discuss with Huya’s GM Linda Li, Brawl Star’s Server Lead, Robert Kamphuis from Supercell, Kunlun’s GM Ran Zhang, and Yoozoo’s US GM Wenfeng Yang about the differences and challenges that developers and publishers will face on their journey towards one of the fastest growing and promising gaming markets in the world. In the second Tencent Cloud session, we invited Zikun Fan, Sr. Tech Consultant from Tencent Cloud who accompanied many western developers deploying their gams in China. He will share exclusive insights into how to handle the huge infrastructure demand for MMOGs when facing China’s massive 640 million gamers.