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Games for Change Virtual Festival 2020

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Welcome to the G4C Virtual Festival Registration page! Please select the appropriate ticket on the right, then hit the blue "Checkout" button to enter the event. 


From July 14-16, developers, educators, policymakers, funders, researchers, non-profits from all over the world are invited to share and learn how they can leverage the power of games and immersive media for positive social impact. Attendees will engage in three full days of thought-provoking conversations, workshops, and networking events. 

Look forward to participating in the following formats at the G4C virtual Festival:


  • Three days of live-streamed talks, panels, and special announcements from the G4C and XR for Change communities 
  • A series of roundtables and workshops geared toward professional knowledge-sharing 
  • Networking opportunities with mentors, funders, and fellow participants
  • An interactive virtual marketplace showcasing new games, tech, products, and services 
  • The Games for Change Awards Ceremony and Games Showcase, in a new and exciting format!

Take a look at our full Festival schedule and speaker list here!


We look forward to welcoming greater participation from the global games-for-good community, offering more diverse programming, and expanding opportunities for connection and learning as we come together to explore how we drive real-world impact through games and immersive media.

Disclaimer: Scheduling events and times are subject to change.


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Schedule

· Stage
Welcome Message from G4C President Susanna Pollack
· Stage
Opening Remarks with Anne del Castillo
Anne del Castillo
· Expo
G4C Virtual Marketplace
Visit the Expo section of Hopin to explore the many booths from social impact organizations, game studios, and developers!
· Stage
Keynote - Play for Change: Ten Games to Play Right Now
A collection of diverse and inclusive games that you might not have heard of, but really should be playing.
Colleen Macklin
· Stage
Immersive Tech for School Preparedness
Highlights from recent Red Cross GDPC research and global case studies exploring opportunities and challenges in XR for school safety.
Jessica Robbins
· Stage
The World Now Understands AbleGamers' Mission
Learn how AbleGamers uses video games to combat social isolation of people with disabilities.
Mark Barlet
· Stage
Educational VR Games: Lessons Learned
Jesse Schell discusses lessons learned creating "Deep Time Detectives" and "History Maker VR"
· Sessions
Meet the Funder: David Miller (NIH)
An interactive discussion and Q&A on NIH funding opportunities available to the game development community.
David Miller
· Sessions
Games to Address National Health Crises
What have we learned about games and gamers in the time of COVID-19? What role do games play during a health crisis?
Drew Crecente Claudia-Santi Fernandes Manjul Rathee
· Stage
Gamestorming Curricula
Designing an interactive online course around the game "Bury Me, My Love" for building social & emotional skills for global citizenship.
Nandini Chatterjee Singh Matthew Farber Robin Sharma
· Stage
Keynote - Democratizing Games Creation With Dreams
Siobhan Reddy discusses creating tools for players to make the experiences they want to see and the wild, experimental and inspiring results
Siobhan Reddy
· Stage
Keynote - Mental Health in Games
A conversation about the mental health needs of people who make and play games, as well as the opportunities to use games for positive mental health outcomes.
Anita Sarkeesian Eve Crevoshay
· Sessions
Winning Against Pandemics: Games as Essential Tools for Planning and Response
Experts will discuss the development and impact of innovative games for pandemic planning, response & for devising effective treatments.
Francesco Cavallari Seth Cooper Rhiju Das Noah Falstein Russell Shilling
· Sessions
Well-Played: Sims 4 Co-play with a Kindergartner
What does it mean to well-play Sims 4 with a 6yo? Designer Sabrina Culyba and her daughter reflect on co-play and autonomy in Sims 4.
Sabrina Culyba
· Sessions
Meet the Funder: Harry Hamer (LVP)
Background on LVP as pure games investors at the seed stage, with a Q&A afterwards.
· Stage
Simple Accessibility Practices to Expand Games’ Reach
Game developers review the most common needs for accessibility in games, and they share simple steps teams can take to expand gaming.
Matt Kaplowitz Allisyn Levy Peter Stidwill Barbara Chamberlin
· Sessions
Korean Games Stage: Health Session
DEV UNLIMIT and KITTEN PLANET discuss how the AI, AR, and IoT technologies promote healthcare, creativity, and networking through games.
Jongho Choi Gyeonghui Min Nuria Freitas
· Stage
Keynote - The Unifying Power of Video Games
Video games connect us, make us more empathetic and inspire us to find new modes of expression for important ideas.
Stanley Pierre-Louis
· Stage
Introducing Raising Good Gamers with Susanna Pollack and Katie Salen Tekinbaş
Learn more about the Raising Good Gamers initiative, created to catalyze positive change in the culture and climate of online gaming for youth.
Katie Salen Tekinbaş
· Stage
Sensing the Risks of XR
Emerging state of cybersecurity - When the attack surface is your brain and your living room!
· Sessions
IGDA Mentor Café - Day 1
*ADVANCED REGISTRATION REQUIRED* Open to anyone in the game development community seeking mentorship regardless of years of experience!
Tristin Hightower
· Stage
Keynote - Games Can Heal The World
Use games to engage deeply with your community.
Leo Olebe
· Stage
G4C Chapters: Asia Pacific Launch Announcement
The latest Games for Change chapter, G4C Asia-Pacific, will be part of Melbourne International Games Week from October 2021.
· Stage
Remote Learning with Mixed Reality - Case Western
Review of Case Western University going remote with HoloLens during COVID to continue to train medical students
Mark Griswold
· Sessions
Meet the Funder: Edward Metz (SBIR/US DoE)
Join Ed Metz for information about funding oppotunities for the research and development and evaluation of learning games.
· Sessions
Managing Burn-Out & Stress with Games & XR: Industry Trends
Exploring themes of stress management and burn-out through the lens of narrative and gameplay. How are games and XR making a positive impact in people’s lives?
Matthew Seiji Burns Walter Greenleaf Naomi Mwasambili
· Stage
Building for Inclusivity: How Games Have the Power to Transform People
Join us and learn about how they have endured systemic blockers in their careers to rise above, be a voice and impact the future all while creating games.
Robert Williamson Jessica Murrey
· Stage
Korean Games Stage: Learning Session
Literary works and historical stories are transformed into games.
Hyo Taek Kim Yeon Pyo Kim MyeongMi Ko
· Stage
Keynote - Fireside Chat with Jenova Chen and Tracy Fullerton
Award-winning game creator, Jenova Chen, explores how thatgamecompany studio developed compassionate gaming in Sky: Children of the Light.
Jenova Chen Tracy Fullerton
· Sessions
VR for Change Alcove Challenge Presentations
The top 5 finalists of the VR for Change Alcove Challenge share their VR projects promoting healthy aging and intergenerational connection.
Raul Carvajal Awu Chen Robin White Owen
· Sessions
Addressing Ethics in the Game Industry
As we strive to make games for change, this roundtable discusses how to advance ethics in the game industry.
Kate Edwards Carlos Figueiredo Kat Lo Celia Hodent
· Stage
Worldgames: Transferring In-game Benefits to Real Life
Hear about examples where game developers are blurring the line between digital and physical, and directly transferring in game benefits to life.
Nichol Bradford Brie Code Chethan Ramachandran
· Stage
Well-Played: Sims 4 Co-play with a Kindergartner (RERUN)
Sabrina Culyba
· Stage
SEL, Neurodiversity, Self Advocacy...and Space Pirates
Social Cipher's CEO discusses the challenges and breakthroughs of creating empowering space pirate adventures for autistic youth.
Vanessa  Castañeda Gill
· Stage
Exploring Digital Rights: Data Sovereignty in XR
In this session Liv will build on her experience with policy and product development to explore considerations for data sovereignty in XR
Liv Erickson
· Stage
Keynote with Brennan Spiegel
Brennan Spiegel
· Stage
G4C Awards Ceremony
Each year we recognize the most impactful, innovative, and engaging social impact games of the year at our Games for Change Awards ceremony.
Keisha Howard
· Sessions
Growing Games for Change Globally
Join G4C chapter leaders as they highlight their fundamental work around the world and celebrate the formation of G4C Asia-Pacific.
Jean-Michel Blottière Dale Linegar Gilson  Schwartz
· Stage
Opening Remarks - Day 2
· Expo
G4C Virtual Marketplace
Visit the Expo section of Hopin to explore the many booths from social impact organizations, game studios, and developers!
· Stage
Transforming Zombies, Run! for the Lockdown
Find out how the world's most popular running games transformed itself during global lockdown to support home workouts.
Adrian Hon
· Sessions
Meet the G4C Chapter: Europe
Co-presidents of G4C Europe will present the Chapter and take the audience through a 10-year journey bearing the G4C Flag around the European continent.
Jean-Michel Blottière Katharina Tillmanns
· Stage
PlayTest: Evaluating VR in 5 Simple Steps
We will share a simple framework to evaluate VR experiences and make decisions with confidence.
Dalila Szostak Ayush Bhargava
· Stage
Gamifying Social Distancing
When the pandemic hit, all of our projects in the pediatric space come to a screeching halt. So, we decided to gamify social distancing.
Jesse Lindsley
· Sessions
DTOX - Tackling Toxicity with Play
DTOX is an interactive experience that puts players in the role of moderators of a gaming community to explore toxic behavior online.
Derrick Pemberton Parker Ramsey Stefani Taskas
· Stage
Games to Train the Healthcare Force
Speakers will share the range of innovative and impactful game and simulation strategies they have developed to train the healthcare force.
Lynn Fiellin Ron Goldman Deepika Mohan
· Expo
Korean Games Stage: Health Session
DEV UNLIMIT and KITTEN PLANET discuss how the AI, AR, and IoT technologies promote healthcare, creativity, and networking through games.
· Stage
You Are Here: Using Game Design to Empower Underserved Youth
Game design can be a powerful tool to engage underserved youth in shaping their narrative – this talk explores real-world examples of how.
Maria Burns Ortiz
· Expo
Korean Games Stage: Learning Session
The Korea Creative Content Agency (KOCCA) introduces STUDIO COIN, SOFTZEN, and GROWING SEEDS. The teaching methods have been diversified by adopting games.
· Stage
Upskilling and Reskilling in the Fashion Supply Chain
Using games to upskill garment workers
Sarah Krasley
· Expo
Nurturing Talent in the Mediterranean: Learn it All
Panelists discuss and share their insights on how to build a talent pipeline and enhance the ecosystem underpinned by education in the interactive gaming sector
Ivan Filletti Jasper Schellekens
· Stage
What Teens Tell Us About the Role of Games During COVID-19
This discussion covers new data from the Roblox survey of teens highlighting the role of play during COVID-19
Katie Salen Tekinbaş Laura Higgins
· Stage
Keynote - Learning Through Digital Play
We will explain our investment thesis and dive into how we see the idea of “Learning through Play” evolving digitally.
· Sessions
Meet the Funder: John Spinale (Jazz Ventures)
Join John Spinale as he shares an overview of Jazz Venture Partners and explains what he looks for when investing in startup companies.

John Spinale
· Sessions
New Game! You’re President. Can You Prevent Nuclear War?
Accidents happen. They shouldn’t lead to nuclear war. Join Ernie Moniz for Hair Trigger, a new game from NTI with Simcoach Games.
· Sessions
Well-Played: Animal Crossing or How We Have Faith in Systems
A critical look at Animal Crossing, faith in systems, and the power (or lack thereof) of procedural rhetoric
Nicholas Fortugno
· Stage
Keynote - At the Table: Finding Community at Games for Change
Join G4C Vanguard Award recipient Gordon Bellamy as he talks about the actions we can take to break the barriers of entry in a community.
· Stage
Keynote - Anti-Racism + XR
Realizing positive change through XR requires an anti-racist and anti-oppressive practice in the development of XR content and technologies.
Courtney Cogburn
· Sessions
Meet the Funder: Adaora Udoji (RLab Accelerator)
Learn more about the RLab Accelerator.
Adaora Udoji
· Stage
Designing One-Button Games for Accessibility
Accessible forward games consider all players and are for all players. Come learn about failures & successes in our current design journey.
Ryan Green
· Sessions
Meet the Funder: Lakita Edwards (NEA)
Gain insights into crafting compelling NEA Arts Education proposals for Pre-K - 12 media arts projects.
Lakita Edwards
· Sessions
IGDA Mentor Café - Day 2
*ADVANCED REGISTRATION REQUIRED* Open to anyone in the game development community seeking mentorship regardless of years of experience!
Tristin Hightower
· Sessions
Games for (Remote) Learning: Challenges and Opportunities
Join a discussion on the challenges and opportunities of games for remote learning
Michelle Miller Christina Oliver
· Stage
Access for the Future of XR
In this Panel, we will be speaking to what access means to us individually in our respective fields, and as a group for the future of XR.
Angelina Dayton Regine Gilbert Erin Hawley Keisha Howard Katherine Mahon
· Sessions
Meet the Funder: Marc Ruppel (NEH)
An exploration of designing digital projects in the humanities, with an overview of funding opportunities and tips for success.
Marc Ruppel
· Stage
Keynote - Fireside Chat with Chris Milk and Jesse Damiani
Jesse Damiani Chris Milk
· Sessions
Resilient Cities, Play and the Return to Public Space
Models for deliberate play and connection in the cities we love
Nidhi Gulati Yennie Solheim Benjamin Stokes
· Stage
Keynote - Building the Volumetric Future
The "Godmother of Virtual Reality" will discuss her journey from working as a journalist to being at the forefront of the XR industry.
· Sessions
COVID-19 and Games in Higher Education
The roundtable assembles game designers and educators to discuss the consequences of COVID-19.
Andrew Phelps Tracy Fullerton Kelli Dunlap Maxwell Foxman
· Stage
Fortnite Creative Workshops - A New Partnership with Games for Change
Tune in to learn about new opportunities on learning how to bring Fortnite Creative into the classroom.
Linda Sellheim
· Sessions
Meet the Funder: Frankie Warren (LEGO Ventures)
LEGO Ventures is the venture capital arm of the LEGO Brand Group, focusing on the future of learning, creativity, and play.
Frankie Warren
· Sessions
Building Bridges to Fight Hate in Games
Join a conversation with the game industry, academia and civil society on work that's being done to fight hate in online games.
Daniel Kelley Gabriela Richard Kat Schrier Kimberly Voll
· Stage
Keynote - Changing Narratives with Immersive Storytelling
How TIME recreated the 1963 March on Washington and Dr. King's 'Dream' speech in VR
Mia Tramz
· Sessions
Rapid Adaptation: Lessons from 100 Years of Gamified Learning
How to Run a (Virtual) Girl Scout Meeting, and Other Lessons Learned from Rapidly Adapting 100+ Years of Gamified Learning
Sarah Keating Barry Joseph
· Stage
Rabbids Coding, Learn Programming With the Rabbids!
An introduction to Rabbids Coding
Mickaël Newton Anthony Kozak Olivier Palmieri
· Stage
Accelerating Acceptance through Transgender Representation
Examining the past, present, and future of transgender representation in games.
Blair Durkee
· Stage
VR for Change Alcove Challenge: Winner Announcement
Tune in to find out the winner of the VR for change Alcove challenge!
· Stage
Creating Caring and Care-full Online Play Communities
Online play communities must become communities where children are cared for, and children learn, in turn, how to care for each other.
Katie Salen Tekinbaş Daniel Kelley Sara DeWitt Mimi Ito Makeda Mays Green
· Sessions
Meet the G4C Chapter: Latin America
The Latin American chapter will share plans for the VIII G4CLA Festival (online next November) and highlight winners of the 2019 edition of "Pitch for Change".
Gilson  Schwartz
· Stage
Newsgame Flyby: State of the Practice 2020
A tour de force of newsgames and toys to highlight the best and brightest of recent years
Lindsay Grace Katy Huang
· Stage
Seizing the Awkward with Guild Wars 2
With an in-game t-shirt, we encouraged Guild Wars 2 players to support and have discussions about mental health with their friends.
· Sessions
Meet the G4C Chapter: Asia-Pacific
The latest Games for Change chapter, G4C Asia-Pacific, will be part of Melbourne International Games Week from October 2021.
Dale Linegar
· Expo
G4C Virtual Marketplace
Visit the Expo section of Hopin to explore the many booths from social impact organizations, game studios, and developers!
· Stage
Role-Playing Our Way Through History
How to use live-action role-playing to engage with history & inspire civic engagement
Jenny Lim Greg Trefry
· Stage
Kind Words: Why Be Nice?
Learn how Kind Words inspired 2 million heartfelt letters.
Ziba Scott
· Stage
Bringing the Natural World Into Your Living Room
A deep dive into the natural history documentary ‘BBC Earth - Micro Kingdoms’ and the possibilities for storytelling in spatial computing.
Phil Stuart
· Stage
Sleep Mystery: from Escape Room to Point-and-Click Adventure
Players exercise clinical problem-solving as they play the roles of health/science professionals to explain an authentic sleep mystery.
Jasminka Criley
· Sessions
Meet the Funder: Archie Stonehill and Michael Cheung (Makers Fund)
An introduction to venture capital funding for the interactive entertainment industry
Archie Stonehill
· Stage
Outbreak Squad: Keeping Your Community Safe
Outbreak Squad, a game designed for grades 5 and above, uses health outbreaks to support civics engagement.
Pamela Martinez
· Stage
Healthier by Design
A brief exploration of social gaming and how developers can design mechanics that can promote healthier, more positive communities.
Ken Hall
· Stage
High School Students Impact Patients with VR Design
Two years ago, a handful of high school students partnered with Alienware to create a one-of-a -kind VR lab that focuses on content-creation
Marie Graham
· Sessions
Gaming the System: Making Games about Real-World Systems
Translating real-world systems into game-based models through short systems mapping and game prototyping exercises.
Colleen Macklin
· Stage
How Does Turning into a Potato Get People to Run?
This talk will explore how you can use gamification and social incentives to get more players out exercising together in the real world!
Jenny Xu
· Stage
VR Brain Training for Mental Fitness
VR brain training - the gym for the mind
Amir Bozorgzadeh
· Stage
MetaVerse: Multi-Player VR and the Internet's Next Evolution
Experience why multi-player VR will pave the way to the next evolution of the Internet and social media with 17-year old Winston Matthews.
Winston Matthews
· Sessions
Meet the Funder: Martina Welkhoff (WXR)
The WXR fund invests in early stage women-led spatial computing companies.
Martina Welkhoff
· Sessions
Social Tech for Youth Wellbeing | Meet the Entrepreneurs
Join 4 positive tech entrepreneurs for a lively discussion about using games to address different aspects impacting the wellbeing of teens
Vanessa  Castañeda Gill
· Stage
Exploring Indigenous History in When Rivers Were Trails
This presentation explains how the educational video game, When Rivers Were Trails, fills in the missing elements of American history by int
Nichlas Emmons
· Stage
Listening and Staying Agile During COVID-19
Learn how iThrive Games pivoted to address distance learning and the opportunities/challenges of designing for new learning environments.
Susan Rivers
· Sessions
Meet the Funder: Sandro Olivieri (AT&T Aspire Accelerator)
Sandro will help you navigate the EdTech ecosystem more effectively
· Stage
VR for Inclusion
Games, Learning, and Culture Change
Myra LalDin
· Stage
Learning Remotely using Virtual Reality
Discover how Zoe enables students to become creators of interactive worlds through Virtual Reality
Emilie Joly
· Stage
Be Earth: A VR Activation on Climate Change in Times of Crisis
An emotional immersive piece that combines scientific data -including Earth's representation in full size planet scale, mixing art, love and hopes for tomorrow.
Boo Aguilar
· Stage
The Making of Lutaw: A 3D Virtual Reality Film
Join two creators for an exclusive look at the making of Lutaw, an animated VR film about kids in the Philippines who swim to school.
Michaela Holland
· Sessions
Raising Good Gamers Research Roundtable
Researchers in games, health, race, gender, learning, and user experience discuss the risks and rewards of kids playing together online.
Katie Davis Kishonna Gray Katie Salen Tekinbaş Celia Hodent Lynn Fiellin
· Sessions
Seven F Words You Can Use in School
Playful Learning Beyond Games: 7 F Words You Can Use in School
Greg Toppo
· Stage
Story/Background/Insights of Daughters of Chibok
A brief talk where I will be sharing the inspiration behind Daughters of Chibok, the rationale behind using VR to tell the story, and the so
Joel Benson
· Sessions
Announcing HEVGA's 2020 Fellows
The Higher Education Video Game Alliance fellows are elected by their peers for outstanding contributions to games-based research and design in higher education
Johnathan Elmergreen
· Sessions
Meet the Funder: David Ball (Headstream)
Have a tech solution for the wellbeing of young people. Join to chat about the Headstream Accelerator. Next cohort starts in September
David Ball
· Stage
Worldgames: Transferring In-game Benefits to Real Life
Hear about examples where game developers are blurring the line between digital and physical, and directly transferring in game benefits to life.
Nichol Bradford Brie Code Chethan Ramachandran
· Sessions
IGDA Mentor Café - Day 3
*ADVANCED REGISTRATION REQUIRED* Open to anyone in the game development community seeking mentorship regardless of years of experience!
Tristin Hightower
· Sessions
Accelerating Acceptance through Transgender Representation
A conversation about the mental health needs of people who make and play games, as well as the opportunities to use games for positive mental health outcomes.
Blair Durkee
· Sessions
G4C Student Challenge: 5 Years of Impact
Since 2015, the G4C Student Challenge has inspired 30,000 students to level-up from game players to game creators. Hear from key stakeholders
Luna Ramirez Brendon Trombley Koen Victorica
· Sessions
Announcement from the Institute Museum and Library Services
· Stage
Keynote - Accessibility in Gaming
Gaming is often used for self-care. Join our session to talk about the intersectionality of gaming and mental health conditions.
· Sessions
5 Open XR Projects
What does it take to turn a promising prototype into a polished product? You, that's all. Pick a winning XR project and join the team.
Jonathan Ogilvy david lobser Nicholas Fortugno
· Stage
Learning To Be Better Digital Citizens
Learning To Be Better Digital Citizens
Stephanie  Harvey
· Stage
Announcing Endless Change the Game Challenge
Tune in to learn about an exciting new game design challenge open to all developers worldwide.
Susanna Pollack
· Sessions
Esports & Education
Classroom teachers and students talk about the success of video game clubs and the secret to keeping it inclusive
Tai King Jeremy Satyawan Putra Josh Bound Diana Moreau Tristan Wheeler
· Sessions
Meet the Funder: Rene Pinnell (Kaleidoscope)
A new model for funding art and entertainment
Rene Pinnell
· Stage
The Brink of Nuclear War: Gaming in the Modern Museum
Presidential Library tackles difficult policy decisions, communication, leadership development and media literacy through immersive gaming
Megan || ReaganEDU
· Stage
Creating Sparkle and Inclusion Through Gaming
Learn how the Prospector Theater, a non-profit movie theater that employs adults with disabilities, uses gaming to promote inclusion.
Ryan Wenke
· Stage
Virtual Events Production: VR, Streaming, 2D & 3D Spaces
Creating virtual events? This is a starter guide to VR, streaming, collaborative and professional events of all sizes
· Stage
Wallpeckers - from the DMZ to the Berlin Wall
The Wallpeckers is a game that engages people into realizing the walls around us and to take part in breaking them down.
Peter Seung Taek Lee
· Sessions
G4C Student Challenge: 5 Years Strong and New Announcements for 2020!
Tune in to learn about the growth of the G4C Student Challenge and what’s new for the program in 2020/2021!
Arana Shapiro
· Sessions
Government Assets to Enrich Educational Experiences & Games
From 3D scans of corals to budget office data, learn how you can transform learning with govt assets.
Cody Coltharp Shobhana Gupta Elizabeth Newbury Drew Robarge
· Sessions
Epic Games Educator Town Hall
Join Epic Games for a conversation about the challenges teachers face when trying to bring games and emerging technology into the classroom
Steve  Isaacs Linda Sellheim Arana Shapiro
· Stage
Keynote - Holograms in the Age of Social Distancing
Discussion on the process of Jadu building a hologram of Hana, releasing it during quarantine and how volumetric shoots are handled post Cov
Asad J. Malik Hana Pestle
· Stage
The Future of Education with Verizon 5G
Learn about what Verizon is doing to support education today and how our first 5G school is demonstrating what's possible in schools of the future.
Phil Puthumana
· Sessions
Keynote - Anti-Racism + XR (Encore)
Realizing positive change through XR requires an anti-racist and anti-oppressive practice in the development of XR content and technologies.
Courtney Cogburn
· Stage
Making Video Games for Autistic People: A Studio's Experience
This talk is a story about how games can be helpful for autism learning
Georgii Kurgan
· Sessions
Games and Moral Panic: 2500 Year History
The roundtable serves as an opportunity to have a moderated discussion around games and moral panics, then and now.
Roger Altizer Mia Consalvo Lindsay Grace Andrew Phelps
· Stage
Financial Inclusion: It's Not About the Money!
Livin' it Up: A case study on how serious games can be used to drive business goals at scale.
Glenn Gillis
· Stage
CureQuest: A Digital Game for New Drug Discovery
CureQuest is an educational adventure game about Clinical Translational Therapeutics, the process of discovery and development of new medica
Mei Si
· Stage
«When We Disappear» – A Story-Driven & History-Based Game
«When We Disappear» is a story-driven and history-based puzzle platformer set in 1943 when a young girl escapes the torments of WW2.
Robbert van Rooden Robin Burgauer
· Stage
SpacEscape: Learning Science on Your Mobile Device
Mobile Game, Science Learning, Problem-solving
Sa Liu
· Stage
Keynote - A New Era of Experimental Medicine
A discussion of validated, custom-designed, closed-loop video games to achieve meaningful and sustainable cognitive enhancement.
Asi Burak Adam Gazzaley
· Stage
Closing Remarks with Susanna Pollack
Susanna Pollack

Speakers

Jeremy Satyawan Putra
Jeremy Satyawan Putra

VGC Ambassador, Video Game Clubs of America

Tai King
Tai King

Clerk, Cleveland Public Library

Susanna Pollack
Susanna Pollack

President, Games for Change

Megan || ReaganEDU
Megan || ReaganEDU

Ronald Reagan Presidential Foundation & Institute

Nicholas Fortugno
Nicholas Fortugno

Co-Founder/CCO, Playmatics

Lynn Fiellin
Lynn Fiellin

Founding Director, play2PREVENT Lab at the Yale Center for Health & Learning Games

Celia Hodent
Celia Hodent

Game UX Consultant, Independent

Carmen MacDougall
Carmen MacDougall

Vice President of Communications, Nuclear Threat Initiative

Katy Huang
Katy Huang

Research Assistant, University of Miami

Makeda Mays Green
Makeda Mays Green

Vice President, Nickelodeon Digital Consumer Insights, Viacom

Mimi Ito
Mimi Ito

Director, Connected Learning Lab / Professor in Residence, UC Irvine

Sara DeWitt
Sara DeWitt

VP, PBS KIDS Digital, PBS

Blair Durkee
Blair Durkee

Special Consultant for Gaming, GLAAD

Barry Joseph
Barry Joseph

Director, Digital User Experience, Girl Scouts of the USA (GSUSA)

Olivier Palmieri
Olivier Palmieri

Game Director, Ubisoft

Anthony Kozak
Anthony Kozak

Game Developer, Ubisoft

Sarah Keating
Sarah Keating

Digital Content Strategy Lead, Girl and Adult, Girl Scouts of the USA

Mickaël Newton
Mickaël Newton

CSR Manager, Ubisoft HQ

Kimberly Voll
Kimberly Voll

Co-Founder, Stray Bombay

Mia Tramz
Mia Tramz

Editorial Director, Enterprise + Immersive Experiences, TIME

Kat Schrier
Kat Schrier

Associate Professor/Director of Games, Marist College

Gabriela Richard
Gabriela Richard

Assistant Professor of Education, Pennsylvania State University College of Education

Daniel Kelley
Daniel Kelley

Associate Director, Center for Technology and Society, ADL

Frankie Warren
Frankie Warren

Investment Partner, Americas, LEGO Ventures

Maxwell Foxman
Maxwell Foxman

Assistant Professor of Media Studies and Game Studies, Higher Education Video Game Association/University of Oregon

Kelli Dunlap
Kelli Dunlap

Adjunct Professor/Clinical Psychologist, American University

Benjamin Stokes
Benjamin Stokes

Assistant Professor, American University Game Lab

Yennie Solheim
Yennie Solheim

Head of Social Impact, Niantic, Inc.

Marc Ruppel
Marc Ruppel

Senior Program Officer and Lead, Digital Projects for the Public, National Endowment for the Humanities

Chris Milk
Chris Milk

CEO and Co-founder, Within

Nidhi Gulati
Nidhi Gulati

Senior Director of Programs and Projects, Project for Public Spaces

Jesse Damiani
Jesse Damiani

Deputy Director of Emerging Technology, Southern New Hampshire University

Katherine Mahon
Katherine Mahon

Founder and CEO, HomeAgain VR Foundation

Keisha Howard
Keisha Howard

Founder, Sugar Gamers

Erin Hawley
Erin Hawley

Digital Content Producer, The Geeky Gimp

Regine Gilbert
Regine Gilbert

Industry Assistant Professor, New York University

Angelina Dayton
Angelina Dayton

The VR Lady, The VR Lady

Christina Oliver
Christina Oliver

Executive Director, Classroom, Inc.

Michelle Miller
Michelle Miller

Co-Founder and CEO, Games and Learning

Lakita Edwards
Lakita Edwards

Arts Education Program Specialist, National Endowment for the Arts

Ryan Green
Ryan Green

Creative Director / Head of Narrative, Numinous Games

Adaora Udoji
Adaora Udoji

Director of Corporate Innovation & Entrepreneurship, RLab

Courtney Cogburn
Courtney Cogburn

Associate Professor, Columbia University

John Spinale
John Spinale

Managing Director, JAZZ Venture Partners

Laura Higgins
Laura Higgins

Director of Community Safety and Digital Civility, Roblox

Jasper Schellekens
Jasper Schellekens

Research Support Officer, Institute of Digital Games - University of Malta

Ivan Filletti
Ivan Filletti

Chief Operations Officer, GamingMalta Foundation

Sarah Krasley
Sarah Krasley

CEO, Shimmy Technologies

Maria Burns Ortiz
Maria Burns Ortiz

CEO and Co-Founder, 7 Generation Games

Stefani Taskas
Stefani Taskas

Programmer, Carnegie Mellon University

Parker Ramsey
Parker Ramsey

Programmer / Producer, CMU Entertainment Technology Center

Derrick Pemberton
Derrick Pemberton

Game Producer and Designer, Carnegie Mellon University

Deepika Mohan
Deepika Mohan

Associate Professor of Critical Care Medicine and Surgery, University of Pittsburgh

Ron Goldman
Ron Goldman

Co-Founder & Chief Simulation Strategist, Kognito

Jesse Lindsley
Jesse Lindsley

CEO, Thrust Interactive

Ayush Bhargava
Ayush Bhargava

XR UX Researcher, Key Lime Interactive

Dalila Szostak
Dalila Szostak

User Experience Researcher, Jigsaw

Adrian Hon
Adrian Hon

CEO, Six to Start

Gilson  Schwartz
Gilson Schwartz

Director, G4C Latin America

Katharina Tillmanns
Katharina Tillmanns

Co-Founder/Research and Development, G4C Europe

Dale Linegar
Dale Linegar

Director, G4C Asia-Pacific

Jean-Michel Blottière
Jean-Michel Blottière

Director, G4C Europe

Brennan Spiegel
Brennan Spiegel

Professor of Medicine and Public Health, Cedars-Sinai Medical Center

Liv Erickson
Liv Erickson

Staff Product Manager, Mozilla

Chethan Ramachandran
Chethan Ramachandran

Co-founder and CEO, Skillprint

Brie Code
Brie Code

Founder and CEO, TRU LUV

Nichol Bradford
Nichol Bradford

Executive Director & Co-Founder, Transformative Tech Lab & Global Ecosystem

Kat Lo
Kat Lo

Content Moderation Lead, Meedan

Carlos Figueiredo
Carlos Figueiredo

Director of Community Trust & Safety, Two Hat / Co-founder and Vice Chair, Fair Play Alliance

Kate Edwards
Kate Edwards

Executive Director / CEO, Global Game Jam / Geogrify

Robin White Owen
Robin White Owen

Co-Founder/President, MediaCombo, Inc.

Awu Chen
Awu Chen

Chief Experience Officer, Ama Inc.

Raul Carvajal
Raul Carvajal

Festival Producer, Games for Change

Tracy Fullerton
Tracy Fullerton

Director, USC Game Innovation Lab

Jenova Chen
Jenova Chen

Co-Founder and Creative Director, thatgamecompany

MyeongMi Ko
MyeongMi Ko

Communication Team Leader, StudioCoin corp.

Yeon Pyo Kim
Yeon Pyo Kim

CEO, Softzen Cp.,Ltd.

Hyo Taek Kim
Hyo Taek Kim

CEO, Growing Seeds Corp.

Naomi Mwasambili
Naomi Mwasambili

CEO, Chanua

Jessica Murrey
Jessica Murrey

CEO/Co-founder, W!CKED SAiNTS Studios

Walter Greenleaf
Walter Greenleaf

Neuroscientist, Medical Virtual Reality Expert, Stanford University Virtual Human Interaction Lab

Matthew Seiji Burns
Matthew Seiji Burns

Writer, Zachtronics

Robert Williamson
Robert Williamson

Technical Program Manager, Niantic Labs

Mark Griswold
Mark Griswold

Professor, Case Western Reserve University

Leo Olebe
Leo Olebe

Global Director, Games Partnerships, Facebook

Jaron Lanier
Jaron Lanier

Office of the Chief Technology Officer Prime Scientist, Microsoft

Nuria Freitas
Nuria Freitas

Chief Marketing Officer, Devunlimit (Sparky - ChoomChoom)

Gyeonghui Min
Gyeonghui Min

Assistant Manager, Mosomice

Jongho Choi
Jongho Choi

CEO, Kitten Planet

Stanley Pierre-Louis
Stanley Pierre-Louis

President & CEO, Entertainment Software Association

Barbara Chamberlin
Barbara Chamberlin

Professor, Developer, Researcher, NMSU Learning Games Lab

Peter Stidwill
Peter Stidwill

Executive Producer, FableVision Studios

Allisyn Levy
Allisyn Levy

VP, Product Lead, BrainPOP

Matt Kaplowitz
Matt Kaplowitz

Bridge Multimedia, CEO and Chief Creative Officer

Sabrina Culyba
Sabrina Culyba

Designer

Russell Shilling
Russell Shilling

Innovation Leader for Science and Technology

Noah Falstein
Noah Falstein

President, The Inspiracy

Rhiju Das
Rhiju Das

Associate Professor, Stanford University

Seth Cooper
Seth Cooper

Assistant Professor, Northeastern University

Francesco Cavallari
Francesco Cavallari

Founder, Video Games Without Borders

Eve Crevoshay
Eve Crevoshay

Executive Director, Take This

Anita Sarkeesian
Anita Sarkeesian

Executive Director, Feminist Frequency

Siobhan Reddy
Siobhan Reddy

Studio Director, Media Molecule

Robin Sharma
Robin Sharma

Gaming Curriculum Developer, UNESCO MGIEP

Matthew Farber
Matthew Farber

Assistant Professor, University of Northern Colorado

Nandini Chatterjee Singh
Nandini Chatterjee Singh

Senior Program Officer, UNESCO MGIEP

Manjul Rathee
Manjul Rathee

CEO, BFB Labs

David Miller
David Miller

Program Director, National Institutes of Health

Claudia-Santi Fernandes
Claudia-Santi Fernandes

Associate Director, play2PREVENT Lab at Yale Center for Health & Learning Games

Drew Crecente
Drew Crecente

Executive Director, Jennifer Ann's Group

Mark Barlet
Mark Barlet

Executive Director, AbleGamers Charity

Jessica Robbins
Jessica Robbins

Technical Advisor, Preparedness ICTs, Global Disaster Preparedness Center (IFRC)

Adam Gazzaley
Adam Gazzaley

Professor and Director, UCSF

Asi Burak
Asi Burak

SVP Business Development, Tilting Point

Sa Liu
Sa Liu

Assistant Professor, Interactive Media, Harrisburg University of Science and Technology

Robin Burgauer
Robin Burgauer

Producer, Inlusio Interactive

Robbert van Rooden
Robbert van Rooden

Producer, Inlusio Interactive

Mei Si
Mei Si

Associate Professor, Rensselaer Polytechnic Institute

Glenn Gillis
Glenn Gillis

CEO, Sea Monster

Andrew Phelps
Andrew Phelps

Professor, University of Canterbury (and) American University

Georgii Kurgan
Georgii Kurgan

Product Manager, Luden.io

Lindsay Grace
Lindsay Grace

Knight Chair of Interactive Media, University of Miami

Mia Consalvo
Mia Consalvo

Professor, Concordia University

Roger Altizer
Roger Altizer

Associate Professor, University of Utah

Phil Stuart
Phil Stuart

Founder & Creative Director, PRELOADED

Phil Puthumana
Phil Puthumana

Manager, Verizon

Arana Shapiro
Arana Shapiro

Managing Director, Games for Change

Linda Sellheim
Linda Sellheim

Education Lead, Epic Games

Drew Robarge
Drew Robarge

Museum Specialist, Smithsonian Institution National Museum of American History

Hana Pestle
Hana Pestle

Artist / Producer / Streamer, Independent Artist

Elizabeth Newbury
Elizabeth Newbury

Director of the Serious Games Initiative, The Wilson Center

Asad J. Malik
Asad J. Malik

CEO, Jadu

Steve  Isaacs
Steve Isaacs

Bernards Township Board of Education, Teacher, Game Design and Development

Johnathan Elmergreen
Johnathan Elmergreen

Executive Director, Higher Education Video Game Alliance

Anne del Castillo
Anne del Castillo

Commissioner, New York City Mayor's Office of Media and Entertainment

Shobhana Gupta
Shobhana Gupta

Open Innovation and Community Applications Manager, NASA Headquarters

Cody Coltharp
Cody Coltharp

Digital Interactive Designer, Smithsonian Institution

Peter Seung Taek Lee
Peter Seung Taek Lee

CEO, NOLGONG

Ryan Wenke
Ryan Wenke

Director of Theater Operations, The Prospector Theater

Tristan Wheeler
Tristan Wheeler

Audiovisual & Event Planning Specialist, Cleveland Public Library

Rene Pinnell
Rene Pinnell

CEO & Designer, Kaleidoscope

Diana Moreau
Diana Moreau

Senior Director of Programs and Partnerships, Games for Change

Josh Bound
Josh Bound

President, Video Game Clubs of America

Stephanie  Harvey
Stephanie Harvey

Director of Esports Franchise Development and Outreach, Counter Logic Gaming

david lobser
david lobser

3D Artist/Director/XR Developer

Jonathan Ogilvy
Jonathan Ogilvy

XR Producer, Little Red Robot

Koen Victorica
Koen Victorica

3x Award Winning Game Designer

Brendon Trombley
Brendon Trombley

Sr. Educational Content Developer, BrainPOP

Luna Ramirez
Luna Ramirez

CTE Teacher, Information Technology HS

Tristin Hightower
Tristin Hightower

Director of Global Chapter and SIG Operations

David Ball
David Ball

Director, SecondMuse - Headstream

Joel Benson
Joel Benson

Creative Director, VR360 Stories

Greg Toppo
Greg Toppo

Journalist, Paragraph Factory LLC

Katie Salen Tekinbaş
Katie Salen Tekinbaş

Professor, UC Irvine

Michaela Holland
Michaela Holland

Immersive/Interactive Storyteller

Kishonna Gray
Kishonna Gray

Assistant Professor, University of Illinois - Chicago

Katie Davis
Katie Davis

Associate Professor, University of Washington

Boo Aguilar
Boo Aguilar

Director, Be Earth

Emilie Joly
Emilie Joly

CEO, apelab

Myra LalDin
Myra LalDin

Founder, PERSPECTIVES

Susan Rivers
Susan Rivers

Executive Director & Chief Scientist, iThrive Games Foundation

Nichlas Emmons
Nichlas Emmons

Program Officer, Indian Land Tenure Foundation

Vanessa  Castañeda Gill
Vanessa Castañeda Gill

CEO and Co-Founder, Social Cipher

Martina Welkhoff
Martina Welkhoff

Managing Partner, WXR Fund

Winston Matthews
Winston Matthews

Founder & CEO, Winston Matthews LLC

Amir Bozorgzadeh
Amir Bozorgzadeh

CEO, Virtuleap

Jenny Xu
Jenny Xu

CEO, Talofa Games

Colleen Macklin
Colleen Macklin

Associate Professor, The New School

Marie Graham
Marie Graham

Director of VR/AR Program, The Mount Vernon School

Ken Hall
Ken Hall

CEO/Creative Director, 2Dogs Games Ltd.

Jasminka Criley
Jasminka Criley

President and CEO, Indelible Learning

Archie Stonehill
Archie Stonehill

Investor, Makers Fund

Pamela Martinez
Pamela Martinez

New Mexico State University - Learning Games Lab

Ziba Scott
Ziba Scott

Optimist, Popcannibal

Greg Trefry
Greg Trefry

Game Designer, Gigantic Mechanic

Jenny Lim
Jenny Lim

Game Designer & Producer, Gigantic Mechanic

The event is over

Hosted by

Games for Change

Founded in 2004, Games for Change empowers game creators and social innovators to drive real-world impact through games and immersive media.

Booths

Facebook Gaming

Facebook Gaming

Watch and discover gaming video on FB.gg

Ubisoft

Ubisoft

Rabbids Coding by Ubisoft teaches players of all ages the basics of coding.

Nuclear Threat Initiative

Nuclear Threat Initiative

Hair Trigger: You're the President. Can you avert nuclear war?

Schell Games

Schell Games

Embody History in HistoryMaker VR

GamingMalta Foundation

GamingMalta Foundation

GamingMalta - Home of Gaming Excellence

The Korea Creative Content Agency

The Korea Creative Content Agency

KOCCA introduces Studio Coin, Softzen, and Growing Seeds.

G4C Student Challenge

G4C Student Challenge

The leading national impact game design competition for middle/high school students.

Games for Change Latin America

Games for Change Latin America

The Latin America chapter of Games for Change

Games for Change Asia-Pacific

Games for Change Asia-Pacific

The Asia-Pacific chapter of Games for Change

DEV UNLIMIT (Sparky - ChoomChoom)

DEV UNLIMIT (Sparky - ChoomChoom)

KOCCA DELEGATION - A game that promotes fitness, creativity and supportive networking.

Growing Seeds

Growing Seeds

KOCCA DELEGATION- MazM: Pechka

Kitten Planet

Kitten Planet

KOCCA DELEGATION- Brush Monster

SOFTZEN

SOFTZEN

KOCCA DELEGATION- Providing both fun and educational effects for the disabled students so that students can be immersed in this job training special educational program

StudioCoin

StudioCoin

KOCCA DELEGATION- Discussion Program Based on Multi-Participatory VR - ForumVR

Institute of Digital Games - University of Malta

Institute of Digital Games - University of Malta

MALTA DELEGATION- Where Play meets Art and Science.

PlayMagic

PlayMagic

MALTA DELEGATION- Home of Gaming Excellence

Karmafy

Karmafy

MALTA DELEGATION- Play & Do Good

ELECTRIC MONKEYS

ELECTRIC MONKEYS

G4C CHAPTER- Gravitacional is a Virtual Reality game with puzzles that allows the player to live as Sebastian, a scientist capable of developing gravitational solutions.

Fofuuu

Fofuuu

G4C CHAPTER- Play-based learning for special education

GameJam+

GameJam+

G4C CHAPTER- 2020 Game Development World Cup

Split Studio

Split Studio

Looking for investors and partners for a narrative-driven game based on the award-winning film "Boy and the World".

The Amazonic

The Amazonic

Sounds from the Amazon

myDRIVESCHOOL®

myDRIVESCHOOL®

The safest way to learn to drive.

Fields of View

Fields of View

Games in Public Policy

RMIT University

RMIT University

Join Bogart Technologies serious game and deal with ethical decisions and consequences. See where your choices lead while earning 5-hours CPD ethics training and RMIT Certificate

Sound Scouts

Sound Scouts

Sound Scouts, Hear for your Future.

Swibo

Swibo

Gamified balance training for rehabilitation and exercise

Atlantic Council's Adrienne Arsht - Rockefeller Foundation Resilience Center (AARFRC)

Atlantic Council's Adrienne Arsht - Rockefeller Foundation Resilience Center (AARFRC)

Climate Resilience through Gaming

iThrive Games Foundation

iThrive Games Foundation

iThrive Sim: Lives in Balance

Sea Monster

Sea Monster

Animation and Games that move people

Child's Play Charity

Child's Play Charity

Child’s Play improves the lives of children through the power of play

GameSalad, Inc.

GameSalad, Inc.

Game Creation For Everyone: Powerful visual programming for mobile & web game development

IJKL Studio

IJKL Studio

A Prosocial Initiative to Address Loneliness

MeshMinds

MeshMinds

First-of-its-kind AR game for Instagram

Playable

Playable

Playable Demos for Immersive Experiences

Arise: A Simple Story

Arise: A Simple Story

BEST GAMEPLAY - A story of joy and sorrow. A simple story.

Mosaic

Mosaic

BEST GAMEPLAY - A tale of modern dystopia.

Dear Reader

Dear Reader

BEST GAMEPLAY - A game of literary wordplay.

Sky: Children of the Light

Sky: Children of the Light

BEST GAMEPLAY & MOST INNOVATIVE - Fly with friends.

Concrete Genie

Concrete Genie

MOST INNOVATIVE - A heartwarming journey about bullied teen, escaping his troubles through art.

Dreams

Dreams

MOST INNOVATIVE - Dream Anything, Play Everything!

Sea of Solitude

Sea of Solitude

MOST SIGNIFICANT IMPACT & MOST INNOVATIVE - When humans get too lonely, they turn into monsters.

Eliza

Eliza

MOST SIGNIFICANT IMPACT - An engrossing and thoughtful story about technology and humanity.

SweetxHeart

SweetxHeart

MOST SIGNIFICANT IMPACT - A slice-of-life visual novel about microaggressions, race, and gender.

Life is Strange 2

Life is Strange 2

MOST SIGNIFICANT IMPACT - Two runaway boys face the hidden sides of America alone.

Funexpected Math

Funexpected Math

BEST LEARNING GAME - A beautiful adventure that teaches kids to think and love math.

Sci-Ops: Global Defense

Sci-Ops: Global Defense

BEST LEARNING GAME - An epic science adventure fused with real world applications and STEM career paths.

Mightier

Mightier

BEST LEARNING GAME - Building emotional strength through play.

Rabbids Coding

Rabbids Coding

BEST LEARNING GAME - Introducing the basics of coding for all.

Plasticity

Plasticity

BEST STUDENT GAME - A cinematic platformer about changing a plastic-ridden world.

Resilience

Resilience

BEST STUDENT GAME - A sci-fi city-builder about the systemic failures of refugee aid.

Apollo

Apollo

BEST STUDENT GAME - Live the Apollo moon mission.

Gamer Girl

Gamer Girl

BEST STUDENT GAME - The life of a Gamer Girl isn't so glamorous.

The Holy City

The Holy City

BEST XR FOR CHANGE - An engaging sensory story of the world's spiritual epicenter.

Bonfire

Bonfire

BEST XR FOR CHANGE - Making friends in space, one nourishment cylinder at a time.

Paper Beast

Paper Beast

BEST XR FOR CHANGE - A dreamlike VR odyssey in a surreal wildlife simulation.

Escape to the Future

Escape to the Future

BEST XR FOR CHANGE - The World's First Digitally Immersive Escape Room for Humanitarian Strategy.

Silence in Paradise

Silence in Paradise

Experience the 360 Aftermath of the Deadliest Fire in Modern U.S. History

Still Here

Still Here

Still Here is an immersive multimedia project exploring incarceration and gentrification in New York City through the lens of a fictional character named Jasmine Smith who returns to Harlem after 15 years in prison.

Haenyeo VR

Haenyeo VR

Experience the incredible world of the Jeju Haenyeo (Sea women) in VR. Take in the elements from the Haenyeo perspective, and dive with them as they harvest the sea.

Lutaw

Lutaw

Step into Geramy’s world, a scrappy, budding inventor, who is trying to find a better way to commute to school. Based in the Philippines, this story highlights the students that swim or walk far distances to get to school.

Pearls of New York

Pearls of New York

Bringing Big Ideas Down to Earth

Daughters of Chibok

Daughters of Chibok

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Run To My Heart

Run To My Heart

Run To My Heart is a social running game that opens your heart to the world!

Rewire.Education

Rewire.Education

Building a VR experience for autistic players

Conscious Inclusion: Race Bias

Conscious Inclusion: Race Bias

Experience the world from the perspective of Max, a young black account manager.

Booper, Get Home!

Booper, Get Home!

A VR game based on kids drawings

Metropoles

Metropoles

Metropoles is a multiplayer gamified VR experience designed to spark conversation about gentrification and to raise awareness that we all have a voice in the shaping of our communities.

Bizarre Barber

Bizarre Barber

Bizarre Barber is a surreal, fun & fast-moving haircutting game set on a subway platform.

Invite Only VR: a Vaping Prevention Game

Invite Only VR: a Vaping Prevention Game

VR Teen Vaping Prevention Game

Brush Up on XR

Brush Up on XR

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The Choice

The Choice

Enter the body and mind of a woman considering abortion, and talk to real people who made this choice themselves

Diktatura

Diktatura

A dystopian docu-game based on the Albanian dictatorship

Tinker

Tinker

Create new memories before they disappear

Spelunking the Brain

Spelunking the Brain

An augmented reality brain surgery educational tool