Games for Change Virtual Festival 2020

to
3209 people attending

G4C is excited to announce that the 17th annual Games For Change Festival will be virtual! For the first time, registration will be free to all participants – drawing a global audience to explore how video games and immersive media foster resilience, connectedness, and well-being. 


From July 14-16, developers, educators, policymakers, funders, researchers, non-profits from all over the world are invited to share and learn how they can leverage the power of games and immersive media for positive social impact. Attendees will engage in three full days of thought-provoking conversations, workshops, and networking events. 

Look forward to participating in the following formats at the G4C virtual Festival:


  • Three days of live-streamed TALKS, PANELS, and SPECIAL ANNOUNCEMENTS from the G4C and XR for Change communities 
  • A series of ROUNDTABLES and WORKSHOPS geared toward professional knowledge-sharing 
  • NETWORKING opportunities with mentors, funders, and fellow participants
  • An interactive VIRTUAL MARKETPLACE showcasing new games, tech, products, and services 
  • The GAMES FOR CHANGE AWARDS CEREMONY and Games Showcase, in a new and exciting format!

Sessions will be programmed in the following tracks:


  • Games for Learning
  • Health and Wellness
  • Civics and Social Issues
  • XR for Change

We look forward to welcoming greater participation from the global games-for-good community, offering more diverse programming, and expanding opportunities for connection and learning as we come together to explore how we drive real-world impact through games and immersive media.

At Games for Change we strive to empower game creators, innovators, students, and educators to propel social change through games and immersive media. You can directly support us and our causes through a charitable donation to G4C. https://bit.ly/2W8Tifz


Disclaimer: Scheduling events and times are subject to change as we approach the festival dates - the official festival schedule will be finalized and available in the coming weeks!


Schedule

· Stage
Keynote - Play for Change: Ten Games to Play Right Now
· Stage
G4C Virtual Festival - Schedule TBA
· Stage
Immersive Tech for School Preparedness
· Stage
The World Now Understands AbleGamers' Mission
· Sessions
Meet the Funder: David Miller (NIH)
· Stage
Educational VR Games: Lessons Learned
· Sessions
Games to Address National Health Crises
· Stage
Gamestorming Curricula
· Stage
Democratizing Games Creation With Dreams
· Stage
Mental Health in Games
· Sessions
Winning Against Pandemics: Games as Essential Tools for Planning and Response
· Sessions
Korean Games Stage: Health Session
· Sessions
Well-Played: Sims 4 Co-play with a Kindergartner
· Sessions
Meet the Funder: Harry Hamer (LVP)
· Stage
Simple Accessibility Practices to Expand Games’ Reach
· Stage
Keynote - The Unifying Power of Video Games
· Stage
Keynote - Data Dignity
· Sessions
Meet the Funder: John Spinale (Jazz Ventures)
· Stage
Sensing the Risks of XR
· Sessions
IGDA Mentor Café - Day 1
· Stage
Keynote - Games Can Heal The World
· Stage
G4C Chapters: Asia Pacific Launch Announcement
· Stage
Remote Learning with Mixed Reality - Case Western
· Expo
Marketplace
· Sessions
Managing Burn-Out & Stress with Games & XR: Industry Trends
· Sessions
Meet the Funder: Edward Metz (SBIR/US DoE)
· Stage
Korean Games Stage: Learning Session
· Stage
Fireside Chat with Jenova Chen and Tracy Fullerton
· Sessions
Addressing Ethics in the Game Industry
· Sessions
VR for Change Alcove Challenge Presentations
· Stage
Worldgames: Transferring In-game Benefits to Real Life
· Stage
SEL, Neurodiversity, Self Advocacy...and Space Pirates
· Stage
Introducing Raising Good Gamers with Susanna Pollack and Katie Salen Tekinbaş
· Stage
Exploring Digital Rights: Data Sovereignty in XR
· Stage
Keynote with Brennan Spiegel
· Stage
G4C Awards Ceremony
· Sessions
Growing Games for Change Globally
· Stage
Opening Remarks - Day 2
· Sessions
Meet the G4C Chapter: Europe
· Stage
Transforming Zombies, Run! for the Lockdown
· Stage
PlayTest: Evaluating VR in 5 Simple Steps
· Stage
Gamifying Social Distancing
· Stage
Games to Train the Healthcare Force
· Sessions
DTOX - Tackling Toxicity with Play
· Stage
You Are Here: Using Game Design to Empower Underserved Youth
· Stage
Upskilling and Reskilling in the Fashion Supply Chain
· Stage
What Teens Tell us About the Role of Games During COVID-19
· Stage
The Queer Games Avant-Garde
· Stage
Keynote with Gordon Bellamy
· Sessions
Well-Played: Animal Crossing or How We Have Faith in Systems
· Stage
Keynote with Dr. Courtney D. Cogburn
· Sessions
Meet the Funder: Adaora Udoji (RLab Accelerator)
· Stage
Designing One-Button Games for Accessibility
· Sessions
Meet the Funder: Lakita Edwards
· Sessions
IGDA Mentor Café - Day 2
· Sessions
Games for (Remote) Learning: Challenges and Opportunities
· Stage
Access for the Future of XR
· Sessions
Meet the Funder: Marc Ruppel (NEH)
· Stage
Fireside Chat with Chris Milk and Jesse Damiani
· Sessions
Resilient Cities, Play and the Return to Public Space
· Expo
Marketplace
· Sessions
New Horizons: Challenges and Lessons from Coronavirus
· Stage
Building the Volumetric Future
· Stage
Changing Narratives with Immersive Storytelling
· Sessions
Meet the Funder: Frankie Warren (LEGO Ventures)
· Sessions
Building Bridges to Fight Hate in Games
· Stage
Rabbids Coding, Learn Programming With the Rabbids!
· Sessions
Rapid Adaptation: Lessons from 100 Years of Gamified Learning
· Stage
Accelerating Acceptance through Transgender Representation
· Stage
VR for Change Alcove Challenge: Winner Announcement
· Stage
Creating Caring and Care-full Online Play Communities
· Stage
Newsgame Flyby: State of the Practice 2020
· Sessions
Meet the G4C Chapter: Latin America
· Stage
Seizing the Awkward with Guild Wars 2
· Sessions
Meet the G4C Chapter: Asia-Pacific
· Stage
Role-Playing Our Way Through History
· Stage
Kind Words: Why Be Nice?
· Stage
Learning Through Digital Play
· Stage
Outbreak Squad: Keeping your Community Safe
· Sessions
Meet the Funder: Archie Stonehill and Michael Cheung (Makers Fund)
· Stage
Sleep Mystery: from Escape Room to Point-and-Click Adventure
· Stage
Healthier by Design
· Stage
High School Students Impact Patients with VR Design
· Sessions
Gaming the System: Making Games about Real-World Systems
· Stage
How Does Turning into a Potato Get People to Run?
· Stage
VR Brain Training for Mental Fitness
· Stage
MetaVerse: Multi-Player VR and the Internet's Next Evolution
· Sessions
Meet the Funder: Martina Welkhoff (XWR)
· Sessions
Social Tech for Youth Wellbeing | Meet the Entrepreneurs
· Stage
Exploring Indigenous History in When Rivers Were Trails
· Stage
Listening and Staying Agile during COVID-19
· Stage
VR for Inclusion
· Sessions
Meet the Funder: Sandro Olivieri (AT&T Aspire Accelerator)
· Stage
Learning Remotely using Virtual Reality
· Stage
The Making of Lutaw: A 3D Virtual Reality Film
· Sessions
Raising Good Gamers Research Roundtable
· Sessions
Seven F Words You Can Use in School
· Stage
Story/Background/Insights of Daughters of Chibok
· Sessions
Meet the Funder: David Ball (Headstream)
· Sessions
IGDA Mentor Café - Day 3
· Sessions
G4C Student Challenge: 5 Years of Impact
· Stage
Accessibility in Gaming
· Sessions
5 Open XR Projects For 2020
· Stage
Learning To Be Better Digital Citizens
· Sessions
Esports & Education
· Sessions
Meet the Funder: Rene Pinnell (Kaleidoscope)
· Expo
Marketplace
· Stage
The Brink of Nuclear War: Gaming in the Modern Museum
· Stage
Creating Sparkle and Inclusion Through Gaming
· Stage
Virtual Events Production: VR, Streaming, 2D & 3D Spaces
· Stage
Wallpeckers - from the DMZ to the Berlin Wall
· Stage
Holograms in the Age of Social Distancing
· Sessions
Epic Games Educator Town Hall
· Sessions
Government Assets to Enrich Educational Experiences & Games
· Stage
The Future of Education with Verizon 5G
· Stage
Bringing the Natural World Into Your Living Room
· Stage
Making Video Games for Autisic People: A Studio's Experience
· Sessions
Games and Moral Panic: 2500 Year History
· Stage
Financial Inclusion: It's not about the money!
· Stage
CureQuest: A Digital Game for New Drug Discovery
· Stage
«When We Disappear» – A Story-Driven & History-Based Game
· Stage
SpacEscape: Learning Science on Your Mobile Device
· Stage
Keynote- A New Era of Experimental Medicine

Tickets

Free
Hosted by

Games for Change

Founded in 2004, Games for Change empowers game creators and social innovators to drive real-world impact through games and immersive media.

Booths

The Games for Change Awards Showcase

The Games for Change Awards Showcase

Celebrating this year's best games and immersive experiences for social impact and learning!

The Games for Change Virtual Marketplace

The Games for Change Virtual Marketplace

Make your next great professional connection at this curated B2B expo, showcasing new games, tech, and platforms to the G4C community.

Interested in Sponsoring the G4C Virtual Festival?

Interested in Sponsoring the G4C Virtual Festival?

Reach out to [email protected] for more information on how to get involved.